Support / Disrupter

Jane
Doe

Jane Doe

Once a lover to the Infamous John Doe, now a victim to Shattered Reality, and the crushing truth that her husband is gone. Jane Doe roams with the other Victims, fixing generators, helping by healing and giving all she has in this realm of Robloxia — always telling herself this isn't real and it's just a horrible nightmare, while also trying to find out how and why this happened to her and her loving husband.

Jane Doe

Abilities

Moveset by Max

Jane Doe
Support
Jane Doe
No Normal Attack — Survivor
Base Stats
Jane Doe — Support
Health 90
Stamina 100
Sprint Speed 25.5 u/s
Stamina Loss 14 / sec (while sprinting)
Stamina Gain 26.5 / sec (while idle)

Jane Doe is a survivor — she has no normal attack and focuses on keeping allies alive through heals and disrupting killers with traps.

Binding Spirit
Q — Ability 1
ANCHOR AOE HEAL DEPLOYABLE BREAKABLE
Properties
Deployable Breakable AoE Heal Cancelable
Additional Details
Keywords
Example Video
Casting

Jane Doe spawns a Binding Spirit anchor that hovers nearby, continuously emitting a healing aura that revitalizes any nearby allies within range.

Heal Range 15m radius
Anchor Health 250 HP
Heal Amount 65 HP total
Heal Interval 1.0s ticks over 10 seconds (~6 heals)
Cooldown 7 seconds
Cooldown (Per Target) 7.5 seconds per healed survivor
Anchor Damage Taken 50 HP per killer contact (1.5s between hits)
The anchor displays a health bar above it and automatically syncs with the Restoration passive ability.
Performance Reward: +5 points per 15 HP healed to a teammate (max 25 pts per target per round)
ANCHOR A persistent deployable object placed by the caster that remains active in the world until destroyed, expired, or replaced.
AOE HEAL Heals all valid allies within a radius around the anchor automatically over the duration. Does not require direct contact.
DEPLOYABLE An ability that places an interactable object into the world, separate from the caster, that operates independently.
BREAKABLE The deployed object has a health pool and can be destroyed by killers before it expires naturally.
No example video yet
Entrapment
E — Ability 2
Casting

Jane Doe places a ground-based trap on flat surfaces. Requires line-of-sight raycast to valid terrain. Multiple traps can be active simultaneously — the oldest is destroyed if the limit is exceeded.

TRAP SLOW IFRAMES LIFESTEAL CHARGES
Additional Details
Keywords
Example Video
Properties
Cancelable Stun CC: Slow Movement Lock Lifesteal Ground-Based Charges
Charges 3 max (regenerate 1 every 7 seconds)
Raycast Range 150m (35cm sample radius)
Trap Lifetime 15 seconds before auto-despawn
Slow (→ Killer) Slowness Status Level 2 — 4 seconds
i-Frames (→ Killer) Invulnerable from 0.5s → 2.5s after trigger (2.0s window)
Lifesteal (→ Jane) 10 HP over 5 seconds per trap trigger
Movement Lock (→ Jane) 4.5 seconds during placement & activation
Cooldown 7 seconds base (charge system applies)
Max Active Traps 3 (oldest destroyed if exceeded)
Performance Reward: +5 points per trap catch
TRAP A placed ability that activates when an enemy steps on or enters its trigger radius. Persists on the ground until triggered, expired, or destroyed.
SLOW Applies a Slowness Status to the target, reducing their movement speed. Level 2 Slowness is a stronger tier of the effect.
IFRAMES Invulnerability Frames. The target temporarily cannot take damage. On Entrapment, the killer gains iframes from 0.5s to 2.5s after triggering the trap — giving them a brief escape window.
LIFESTEAL Heals the caster (Jane Doe) when the trap is triggered. 10 HP is restored over 5 seconds — does not affect the killer.
CHARGES This ability uses a charge system instead of a standard cooldown. Up to 3 charges can be stored, each regenerating independently every 7 seconds.
No example video yet
Restoration
Passive — Ability 3
PASSIVE SELF-HEAL CONDITIONAL
Properties
Passive Self-Only Conditional: Last Man Standing Cancelable
Additional Details
Keywords
Example Video
Description

A continuous passive ability that automatically heals Jane Doe when activated. Restoration triggers through the Binding Spirit anchor and provides steady health regeneration over time.

Heal Rate 3 HP per second
Duration 5 seconds per activation
Total Heal 15 HP per cast
Cooldown 15 seconds
Trigger Limit Once per cooldown cycle
Heal Interval 1-second ticks
Last Man Standing only. Restoration is inactive unless Jane Doe is the last surviving Victim. Always respects max health cap.
PASSIVE An ability that activates automatically under specific conditions — no manual input required to trigger it.
SELF-HEAL Restores HP directly to the caster. Does not affect allies or enemies. Always respects the caster's maximum health cap.
CONDITIONAL This ability only activates when a specific condition is met — in this case, Jane Doe must be the last surviving Victim (Last Man Standing).
No example video yet

Lore

Current Status: Shattered
Jane Doe

Once a lover to the Infamous John Doe, now a victim to Shattered Reality, and the crushing truth that her husband is gone. Jane Doe roams with the other Victims, fixing generators, helping by healing and giving all she has in this realm of Robloxia, always telling herself this isn't real and it's just a horrible nightmare, while also trying to find out how and why this happened to her and her loving husband. Jane hasn't given up yet, but soon her research will come up with an answer before she gives up.

Facts
Her and The Detective were partners at some point.
Along with John Doe, she was one of the first Robloxian souls.
Jane Doe

Cosmetics

Default skin
Common
Default

Free